Young designers hear lots of different pieces of advice as they progress through their education.
What's a rule, motto, or tip that you hope is never again given to a developing designer?
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Young designers hear lots of different pieces of advice as they progress through their education.
What's a rule, motto, or tip that you hope is never again given to a developing designer?
Posted September 10, 2009 in Who Would You Interview
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Community
What are three countries, communities, or peoples that you might nominate if a Global Hotbed of Creativity contest were held today?
Posted September 10, 2009 in Who Would You Interview
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Education
While I'm as opposed to crime as much as the next person, it strikes me that crimes such as shoplifting, pick-pocketing, or burglary must have their own fascinating histories of creative tools, inventions, and design. I imagine that one element of the design against crime process resembles an arms race of sorts, with each side trumping the other's latest tactics and technologies.
With all the time you have spent thinking about designed objects that foil or frustrate criminals, do you ever think up designs to assist these acts? Is a splash of criminal-designer roll-play a part of your process?
Posted August 13, 2009 in Who Would You Interview
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Communication
What's your favorite example of visually beautiful design that's ecologically disastrous?
What's your favorite example of ecologically smart design that's aesthetically disastrous?
Posted August 05, 2009 in Who Would You Interview
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Community
If all goes according to plan, what will TIE look like 15 years from now? What will be radically different and what will remain exactly the same?
Posted July 20, 2009 in Who Would You Interview
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Community
If you were going to leave for a TIE exchange tomorrow, where in the world would you most like to go?
Posted July 20, 2009 in Who Would You Interview
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Community
For communications professionals who can't commit to a full exchange, can you recommend any smaller - more bite-sized - ways to get involved with TIE?
Posted July 20, 2009 in Who Would You Interview
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Community
(excerpt from her bio)
Katie Salen is the Executive Director of the Institute of Play, and Associate Professor in the Design and Technology program, Parsons the New School for Design. Co-author of Rules of Play, a textbook on game design, as well as The Game Design Reader (MIT Press, 2004 and 2006), she recently completed an edited volume for the MacArthur series on Digital Media and Learning called The Ecology of Games and is serving as co-editor of The International Journal of Learning and Media (MIT Press). Katie just completed a stint as lead designer on Gamestar Mechanic, a game developed by Gamelab to teach young people the play and practice of game design fundamentals. She lectures and writes extensively on game design, design education, and game culture, including authoring some of the first dispatches from the previously hidden world of machinima.
http://instituteofplay.com/node/100
http://www.gamersmob.com/
Posted July 09, 2009 in DESIGN 21
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