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Bridget Parris

Brooklyn, United States

Senior Studio Thesis Instructor Parson's School of Design

Member since October 10, 2008

  • Larger Scope

    Well-being


    In response to Concept Sketch #1, posted by Grace Tsai,
    in the thread Concept Sketch #1

    Grace I'd like to challenge you to push your thinking beyond small, hand held objects and beyond reading or writing games to get kids to interact with one another and form friendships. From what you have told me about the situations in the orphanages in China that you are interested in, the kids do not have alot of personal belongings, or a safe place to keep them. This may make it very difficult for the kids to be able to hold onto their part of the game piece, or their part of the dinnerware without physically taking it with them and "holding onto it" from now until the next time they use it. Pieces may easily get stolen, lost, or broken and then your system will break down. You have also mentioned that there is a certain amount of violence within the orphanages, so you should take this into consideration when designing - it becomes important that the products you introduce to this environment can withstand some abuse, and that they are not easy to take away from another child and hide. I had mentioned to you previously that one of your original images of inspiration, a children's play park that forced the children to physically share equipment in order to play was a great example of a way to design an environment that promotes interactivity, and cooperation. I'd ask you at this point to complete another round of concept sketches that pushes your ideas further.

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My Interests

  • Industrial Design
  • Environmental Design
  • Communication Design
  • Fashion Design
  • Audio/Visual Design