Group members: Lee Winfield, Shintaro Monden, Michael Tsang
Christian John NFP: INEE (Inter Agency Network for Education in Emergencies), IRC (international Rescue Committee
Help Iraqi children with trauma caused by the violence they were exposed to, war casualties and fleeing their homes.
Design a puzzle game made out of ceramics where the parts carry family member’s names to start up a conversation between the family elders and other relatives and the young children suffering from trauma.
As a group, we appreciated the effort to try to create a sense of family and community by opening up the conversation between the different age groups. However, we feel that the game is not challenging enough for all age groups and would get boring after played various times. We accept it as an ‘ice breaker’, a first attempt to start a conversation and play an enjoyable game in harsh conditions. At the same time, we feel that its benefits are very short term ones and would not assist the children in their lives as a whole.
Christian chose ceramics for the game pieces as it is a rather cheap, natural resource found in the middle east. However, we doubt the actual local manufacturing of this game in the local community. We also are concerned with the usage of the game pieces as weapon due to their weight, fragility and sharpness.
The usage of local ornamentation is an important part of the design. We agree with...