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Michael Tsang

New York, United States

Product Design

Member since September 08, 2008


  • TESSERA DECOMPOSITION

    Communication, Industrial Design

    Thesis_132_

    Group members: Lee Winfield, Shintaro Monden, Michael Tsang

    Tessera Decomposition

    Christian John NFP: INEE (Inter Agency Network for Education in Emergencies), IRC (international Rescue Committee

    Problem

    Help Iraqi children with trauma caused by the violence they were exposed to, war casualties and fleeing their homes.

    Christian’s solution

    Design a puzzle game made out of ceramics where the parts carry family member’s names to start up a conversation between the family elders and other relatives and the young children suffering from trauma.

    Our take

    As a group, we appreciated the effort to try to create a sense of family and community by opening up the conversation between the different age groups. However, we feel that the game is not challenging enough for all age groups and would get boring after played various times. We accept it as an ‘ice breaker’, a first attempt to start a conversation and play an enjoyable game in harsh conditions. At the same time, we feel that its benefits are very short term ones and would not assist the children in their lives as a whole.

    Christian chose ceramics for the game pieces as it is a rather cheap, natural resource found in the middle east. However, we doubt the actual local manufacturing of this game in the local community. We also are concerned with the usage of the game pieces as weapon due to their weight, fragility and sharpness.

    The usage of local ornamentation is an important part of the design. We agree with...

  • TESSERA DECOMPOSITION

    Communication, Industrial Design

    Group members: Lee Winfield, Shintaro Monden, Michael Tsang

    Tessera Decomposition

    Christian John NFP: INEE (Inter Agency Network for Education in Emergencies), IRC (international Rescue Committee

    Problem

    Help Iraqi children with trauma caused by the violence they were exposed to, war casualties and fleeing their homes.

    Christian’s solution

    Design a puzzle game made out of ceramics where the parts carry family member’s names to start up a conversation between the family elders and other relatives and the young children suffering from trauma.

    Our take

    As a group, we appreciated the effort to try to create a sense of family and community by opening up the conversation between the different age groups. However, we feel that the game is not challenging enough for all age groups and would get boring after played various times. We accept it as an ‘ice breaker’, a first attempt to start a conversation and play an enjoyable game in harsh conditions. At the same time, we feel that its benefits are very short term ones and would not assist the children in their lives as a whole.

    Christian chose ceramics for the game pieces as it is a rather cheap, natural resource found in the middle east. However, we doubt the actual local manufacturing of this game in the local community. We also are concerned with the usage of the game pieces as weapon due to their weight, fragility and sharpness.

    The usage of local ornamentation is an important part of the design. We agree with...

  • TESSERA DECOMPOSITION

    Communication, Industrial Design

    Thesis_132_

    Group members: Lee Winfield, Shintaro Monden, Michael Tsang

    Tessera Decomposition

    Christian John NFP: INEE (Inter Agency Network for Education in Emergencies), IRC (international Rescue Committee

    Problem

    Help Iraqi children with trauma caused by the violence they were exposed to, war casualties and fleeing their homes.

    Christian’s solution

    Design a puzzle game made out of ceramics where the parts carry family member’s names to start up a conversation between the family elders and other relatives and the young children suffering from trauma.

    Our take

    As a group, we appreciated the effort to try to create a sense of family and community by opening up the conversation between the different age groups. However, we feel that the game is not challenging enough for all age groups and would get boring after played various times. We accept it as an ‘ice breaker’, a first attempt to start a conversation and play an enjoyable game in harsh conditions. At the same time, we feel that its benefits are very short term ones and would not assist the children in their lives as a whole.

    Christian chose ceramics for the game pieces as it is a rather cheap, natural resource found in the middle east. However, we doubt the actual local manufacturing of this game in the local community. We also are concerned with the usage of the game pieces as weapon due to their weight, fragility and sharpness.

    The usage of local ornamentation is an important part of the design. We agree with...

  • TWiST : The way I see it.

    Community, Industrial Design

    Picture_1_132_

    Imagine the place where you spend most of your time each day where is it? Home -->Technology

    What is your #1 vision for change that will make it that way? Technology makes our lives easier. The advancing technologies increase our leisure time and to allow us to have more time for physical activities or other good activities during leisure time.

    After your #1 thing happens, how will everyone benefit? They could take up games or even exercise. To become physically active allows us to live healthier and better. Also, to be educated in reading, indulging in cultural activities, learning new skills

    Give some examples of what you can do (on your own / with a group) to make your vision a reality. To educate people in the use of their additional leisure and promote the idea of healthy lives.

    Imagine your neighborhood the way you most want it to be. What is your #1 vision for change that will make your neighborhood that way? The increase of our leisure time is to allow us to go out and, communicate and meet people from around the world.

    After your #1 thing happens, How will everyone in your neighborhood benefit? To know and understand each others better. To create a healthy and friendly atmosphere.

    Give some examples of what you can do (on your own / with a group) to make your vision a reality. To construct a park area / garden in each block and encourage people to meet others frequently, to allow them to learn and appreciate other cultural groups and this helps to eliminate...

My Interests

  • Industrial Design
  • Environmental Design
  • Communication Design
  • Fashion Design
  • Audio/Visual Design