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SuMin Nam

New York, New York, United States

Member since September 08, 2008


  • Mapping a Matrix and mission statement

    Community, Industrial Design

    Mapping_matrix_177_

    Mission Statement : I would like to improve the social skills of children with asperger's syndrome, so that they can improve their sociability and adaptability within the society.

  • on asperger's syndrome

    Community, Communication Design

  • additional bibliography

    Education, Communication Design

    Aspergers_132_
    • Banks, James A. Cultural Diversity and education. 5th ed. Boston, MA: Pearson, 2006. : Talks about educations in cultural diversity as in foundations, curriculums and teaching.

    • Blackbourn, J.M., James P. Patton, and Audrey Trainor. Exceptional individuals in focus. 7th ed. Upper Saddle River, NJ: Pearson, 2004.

    • Carley, Michael John. Asperger's from the Inside out. New York, NY: Penguin Group, 2008.

    • Nadesam, Majia H. Constructing Autism: unraveling the ‘truth’ and understanding the social. New York, NY: Routledge, 2005 : This book deals with diagonosing autism through classical readings and contemporary nosologies, children and madness, the history of childhood as on ontologies, institutional divisions, child saving and child guidance. In educating children, this book illustrates how scientists and medical pratitioners do not know what autism is, and how it is remains ambiguous and elusive in the efforts to represent the definition and concretely in biomedical research and in diagonostic nosologies. However, it gives a definition of autism as a lack of "normal" communication skills in the broadest possible way; as normal depicts as set of behavior and expressiveness. Also, it is categorized for grouping hetergeneous people all sharing communication practices deviating significantly from the expectations of normality. Austistic people don't have ability to communicate with others.

    • James, Ioan. Asperger’s Syndrome and high achievement and some very remarkable pe...

  • Design Criteria

    Well-being, Environmental Design

    Form: Before coming up with form, I think I have to define what kind of functions will have in designed product. Because form follows function. But that doesn’t mean the form is not important as function. Form is one of the important design aspects in designing because through form, it could attract people and it's the first thing that meet users. My future design product will be focus on children with autism, so it will have a form that is easy to handle for kids, small, and safe.

    Function: function is what connects users to the product; which means it has to interact with each other. Since I am doing on autism, I want to look from their perspective, help them to adapt in environment more successfully. For now, I’m thinking towards teaching autistic children how to show or learn about emotions. Anyways, function is needed and sometimes many of functions it has are better. But I want to focus in one or two functions only in one product since many functions could distract them.

    Cost: I particularly want to go for low-tech so everyone can afford it. I think people who can afford high-tech, expensive, can get anything they want for their kids with autism. But then what about family who cannot support their loving autistic child?

    Material: I think designers must consider how the materials affects the environments and our health. Also, coming up with new material is important as material itself is a part of design.

  • observation on 5th ave 13th street

    Environment, Environmental Design

    5_ave_13_st_177_

    What did you observe in the physical space? : I saw lots of students from parsons were walking, talking, and hanging out on the street. There were no chairs or any other space that attract them to sit down and talk, so instead, there were a tilted windows and stairs to enter the building. Students actually half sat on the tilted windows and sat on the stairs while they were hanging outside of the building, smoking. Also, pathway for the wheel chairs to enter the building is too narrow and no push botton for doors to open.

    What did you observe in the social/interactions? : Students used the space/street as one kind of lounge. They met others and had conversations mostly standing up. But as the conversation got longer and waited for something else or someone, they tend to sat on tilted space under the window. Also, they were standing in front of the building to have quick smoke before class and during the break.

    Did you observe any issues/problems in physical and social space? : A path way for wheel chair to enter the building. It is designed for them to enter building but the path way has this 90 degree angle towards the doors and there was no push buttons to open the doors nor opens it automatically. So, basically it is hard for them to come up the path way and open the doors. The fact that there's no chair or place for people to chat is because, i think it could attract homeless' place to stay or strangers.

    How can design address those issues/problems? : it could be solve...

  • Mapping

    Community, Environmental Design

    0_177_

    A. Senso It is a three part product concept that on the one hand deals with the communication world of dementia patients and on the other hand goes into the individual needs of persons without dementia. Because they both have forgetting issue.

    B. The Souffleur It measures vital functions and serves as telephone receiver and as hearing aid. In case of memory difficulties, it whispers the correct answer in the user's ear.

    C. EMO pillow The senso concept designed for an early to a moderately severe stage of dementia. Senso makes it possible for the sufferer to remember names of people again or to find the familiar way back home again. It will help dementia sufferers to retain their independence as long as possible and will calm situations in which the patient feels helpless and lost.

    D. Hug Salt and Pepper shakes It's functional and charming, the two identically-formed porcelain characters appear to affectionately embrace.

    E. Apple Iphone iPhone has a widescreen, small, and convenient in a way that could work with many different features like internet, video, audio, phone.

    I think all these fives are good products and wants to explore it more because first threes are specifically designed for people with dementia. Those have distinct features that suits well in the area of the needs in conceptually. But for example, EMO pillow, I wasnt sure about how it could actually help people with dementia to retain their independence but the idea and the purpose of calming people wit...

  • Thesis Topic

    Community, Environmental Design

    My two possible areas for thesis project are autism and dementia. As the population of elderly has been increased each year and the rate of getting dementia gets higher, dementia becomes one of the biggest global medical issues. Despite the efforts of doctors and researchers to find a way to treat the illness, it is not yet found. I see dementia as two types: early on-set and already struggles with the illness. Within these topics, I want to specifically focus on the early on-sets. Currently, there are not so many effective products for dementia; there are just some activities, games, and food recipes that are believed to be good for treating dementia. Therefore, I want to come up with something that could help people to prepare and to delay the period of getting dementia. On the other hand, autism is a disorder you get when you are born, and the symptom of autism appears in first 3 years of life that affects the normal development of social and communication skills. Autism is my second desired topic to discuss because I believe all humans are same even they have disability or not. A kid with autism pretends to play, have social interactions with others. Also they have nonverbal communication and lose language or social skills they already gained before. There are not many toys for children with autism to improve in their motor skills, emotional regulation, language and communication, social skills, thinking and reasoning, planning and sequencing, and adapting the environment...

  • Possible 3 NFP groups: Dementia

    Well-being, Environmental Design

    Alzheimer's Foundation of America

    • 322 Eight Avenue 7th fl. New York, NY 10001
    • www.alzfdn.org

    description They work to provide optimal care and services to individuals confronting dementia and to their caregivers and families through member organizations dedicated to improving quality of life. AFA was founded on the belief that by raising awareness of the disease and educating healthcare professional and the public at large, it would help remove the stigma of the disease, lead to early detection and proper treatment, result in greater utilization of community resources, and ultimately improve quality of life.

    Cabrini Alzheimer's Care program

    • 227 East 19th st., room 942, NY 10003 Description This program trains volunteers to provide education, support and respite for caregivers of those with mid-to-late stages of Alzheimer's disease, other dementias, and the frail elderly. These specially trained volunteers also engage Alzheimer's, dementia and frail elderly patients in creative arts and storytelling. A nurse practitioner is available to offer home visits to patients providing a holistic approach to the treatment of the disease within the context of the patient's life and preferences. This initiative reflects Cabrini's commitment to families, patients and quality care that volunteers and staff provide.Volunteers provide creative arts services to patients with Alzheimer's disease, other dementias, and the frail elderly and offer their family caregivers education, advocac...
  • Research Bibliography, Dementia

    Well-being, Communication Design

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    1. Hodges, John R. Early-onset Dementia: A multidisciplinary approach. New York, NY: Oxford university press, 2001. : This book demonstrates dementia with case definitions, sampling methods, statistical methods, and frequency of early onset dementia. Within that, it deals with prevalence rates, incidence rates, risk factors. Also, touches on dementia in young adults.

    2. Miesen, Bere M.L. Dementia in close-up: understanding and care for people with dementia. New York, NY: Routledge, 1999. : It introduces dementia in its process, what does dementia involve, safety and how to working with persons with dementia, how to care and how to notice dementia.

    3. Miller, Edgar, and Robin Morris. The Psychology of dementia. New York, NY: John Wiley and Sons LTD, 1993. : This explains how does brain functions and effects, assessment, and the management of dementia. Also, psychologicial aspects of dementia and suggests future directions

    4.Kitwood, Tom. Dementia Reconsidered: the person comes first. Philadelphia, PA: Open university press, 1997. : This book suggests how to behave and act with persons with dementia, and how we should treat them in persons.

    5. Guendouzi, Jacquelie, and Nicole Muller. Approachs to discoure in dementia. Mahwah, NJ: Lawrence Elbaum Associte Inc., 2006. : Demonstrates diagonostic features of dementia, other types language and communication in dementia. Also, suggests the repetitiveness in conversation with dementia.

    6. Killick, John, and Kate Allan. Communic...

  • GoStop

    Community, Communication Design

    Gostop_177_

    I think this game, GoStop, a Korean card game usually played with a version of Japanese flower cards where usually two or three players gather around and get 3 or 7 cards then call a Go or Stop, portrays the intersection. GoStop which continues to play when player calls Go where the amount of points or money, is doubled, tripled, and so on. But when a Stop is called, the game ends and the winner collect their winnings. The game is played by the dealer first, then going counter-clockwise. Each player will try to match a card face up with a card in their hand and then flip over a card on the top of the deck. If the card on top also matches the two cards chosen, then this triplet of cards stays in the middle until the player with the fourth card captures the set. Some cards do not look like they match. As game goes on, when players don’t have any cards to match, they puts down one of their cards, and flips over a card from the deck, then the game is played normally. As game continues, the object of the game is to create combination for points until a group of cards are equally into points, either three or seven to call a Go or Stop. This game is originally for people to enjoy and entertained. But it’s also good for someone has dementia because it deals with matching pictures or drawings which then is a practice of ability of distinguish the color, calculation, communication skills and practice of reasoning where it affects individuals.

My Interests

  • Industrial Design
  • Environmental Design
  • Communication Design
  • Fashion Design
  • Audio/Visual Design