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Douglas Best

Brooklyn, New York, United States

Member since September 08, 2008

  • BRIEF

    Arts & Culture, Industrial Design

    MISSION: \ \ \ \ \ \

    My mission is to look at New York City as a sonic environment. Sound is a factor in quality of life. Sound can be a tool for productivity, or a destructor.
    / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / P R E M I S E : Sound affects everyone, whether we know consciously and are annoyed, or whether our sub conscious is only aware, nevertheless affected. W H I T E N O I S E
    Sound can be seen as a M A T E R I A L . It is F E L T, on the body, using our sense of hearing, as well as touch, because sound waves physically touch your body, and affect your brainwaves. S T R U C T U R E O R D E R Y T H M MO T I O N S U P E R L E A R N I N G __


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    The question of overstimulation, and the idea of slow space, begs whether we have enough sanctuary or if we are constantly in the performance space.

    The effect of sound changing behavior is important to look at, because so much sound is experienced as an involuntary audience.
    How much control do we have over sound? And what control does it have over us?

    “Noise is the most common quality of life complaint we get,” Charles Sturcken, then the chief of staff for the New York City Department of Environmental Protection, said in a June 2002 interview for the New York Times.

    Location : New York

    Context: The involuntary audience.

    Target Market: Inner city dwellers, Young Urban Professional, College Student.

    Age group: 20-45 /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// ///

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PRODUCT DESIGN

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My Interests

  • Industrial Design
  • Environmental Design
  • Communication Design
  • Fashion Design
  • Audio/Visual Design