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Who Would You Interview

Who Would You Interview

Communication, Community, Education

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  • What would you ask Valerie Casey?

    Community

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    Thanks to all who nominated questions for Philippa White, her answers are now available for you to enjoy in our featured interview.

    For the second installment of our interview series, we'd like to know: What would you ask Valerie Casey — founder of the Designers Accord?

    Starting with an article Valerie Casey wrote in 2007, the Designers Accord is a global coalition of designers, corporate leaders, and educational institutions focused on creating positive impact. All 170,000 members (from 100 countries) commit to five guidelines that help maintain socially and environmentally conscious design practices. The Designers Accord not only spreads the word about ethical design practices, it provides a community for like-minded people to generate energy and innovation.

    In addition to her involvement with the Designers Accord, Valerie specializes in helping organizations — from Fortune 100 companies to start-ups — develop their internal and external networks to address cultural, economic, and environmental challenges with greater agility. Named a “Guru” of the year by Fortune magazine, and a “Master of Design” by Fast Company, Valerie Casey is playing a major role in design practices worldwide — what do you want to learn from her?

    Nominate questions (by responding to this post) by Tuesday July 28th.

  • From the foot to the nervous system, we've extended every aspect of our physical bodies. Maybe not as simple as an ouroboros circling back around, but more like spiraling to the next level, is the green movement perhaps a desire or need to extend the Earth?

    1. What is the single most overlooked issue that designers face today?

    2. How can design schools/programs incorporate sustainable design education into their curriculum? (i.e. What do students need to know?)

    3. We are a culture obsessed with consumption, it's no surprise that the design process itself has become quite inefficient (waste, pollution, obsolescence, etc.). How can the way we work have a positive impact on society's demand for more goods?

    4. How should designers working for social good approach projects in the luxury/hi-tech markets?

  • Since publishing the article in 2007, what headway has been made, to bring designers and other participants together to share knowledge and advance the environmental movement as a team as apposed to as competitors? What still remains to be done? Also, how did you get authentic participation, interest, and collaboration as apposed to having people sign up for an initiative because of the PR appeal (or other indirect incentives)? Or have people begun to get more interested after having signed up with your organization? Also, how do you manage the participation of 170,000 plus participants? Are there any strategies that you have learned that others could benefit from in terms of organizing similar groups (i.e. with the focus on positive interaction and contributing to the world)? Have you noticed any demographic disparities or trends with regards to who gets involved and achieves their goals within this project?

    If I have any further questions, I shall post them here as well. Thank you!

  • How did you determine the five guidelines that adopters must commit to?

    Have you seen people's design habits and choices shift due to them becoming an adopter?

  • Many problems in the world is caused by our political and social system that benefits first the capital rather than social.

    It means the workers will never have the same life quality of your bosses.

    1 - How could designers help to improve equality? our agencys could have a system more correct?

    2 - What is the social function of design? including graphic, digital, product, etc.

  • 1) Can design contribute to improving public education/youth-learning, above and beyond architectural innovation?

    2) Can design assist in playfully connecting new technologies (gaming/internet) to old technologies (books/writing) within schools? Right now, they are both used in arbitrary ways - depending on the curriculum - but not self-consciously designed as part of the learning environment. Often, educators feel that one is antagonistic to the other - an artificial opposition.

    3) Would design-thinkers have a role to play in conceiving the future of arts in schools? I.e., prototyping the school day, by prototyping the human interaction design of the school day by including the arts (theater, dance, music, media, visual art, etc.)? This will create varied scenarios based on the powerful arts resources in particular locales/communities.

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