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  • ShareStation

    Communication, Industrial Design

    Best_177_

    SHARESTATION: share work space --> generate interaction --> improve communication

    ISSUE: There is a high rate of suicide among Asian American teens. Family pressure and conflict is one of the main causes among this group.

    NFP ADVISOR: Kim To from Coalition for Asian American Children and Family. The CACF greatly supported my development by providing valuable and efficient data, along with honest feedbacks from each review.

    DESIGN SOLUTION: ShareStation is a workstation desk that generates intergenerational interaction for better communication and understanding between parents and children. The form of the table puts parent and child together in a shared working space and minimizes the physical gap between the two. Storage components in between the two users are also meant to be shared, featuring transparency from both side and could be rotated 360 degree.

    INTENDED BENEFITS: This desk creates a sharing space for the Asian family to improve their relationship through interaction. A strong family bond will help Asian American teens to work through their frustrations.

    NEXT STEP: After I finish up my final piece (prototype), my next step would be to find a business partnership, which the person/people would financially support me to realize my design and to sell the product to possible retailers.

  • Safe Voice

    Aid, Industrial Design

    21_177_

    Safe Voice: Protecting children from burn injuries using sound and light technology

    Issue and Problem

    Most children in the home express a natural and normal curiosity about objects that can cause burn injuries such as ovens, electricity and hot water. Every year, many children are treated and die in hospital emergency rooms.

    NFP : People's Burn Foundation

    The mission of the People's Burn Foundation is to provide advocacy services to burn survivors and loved ones, and to educate our youth and communities with effective burn prevention programs.

    Solution

    Safe Voice is an everyday bracelet for children that uses the parent's voice and a light emitting technology to warn the child about burn injuries when they get close to dangerous objects.

    Intended benefit

    Safe Voice will play the role of parents when the child is in danger, I hope to decrease the number of burn injury accidents.

    Next step

    Save Voice will not only protect child in the home. It should be able to futher protect children outside of the home while serving as a fashion item.

  • Solari

    Well-being, Environmental Design

    Design211_177_

    Solari: access to a sustainable food system at The New School

    I am working with students and faculty who are advocating for a sustainable food system at The New School. I’ve consulted with Skidmore Owings Merrill Architects, an architectural firm working on the design of the New Building for TNS, where I plan to impalement my project.

    My goal is to create school resources/opportunities that will make healthy eating more accessible on campus, while serving as a communal outlet for education about local food from the Green Market, water consumption, and renewable energy.

    Solari is made up of two carts, one for transporting food from the Union Square Green Market and the other for vending food and juice on school campus. Solari makes nutritious food that’s been locally grown available to students removed from options for leading a healthy and environmentally conscious lifestyle while at school.

    Next step is to test my prototype at one of the Earth Week events hosted by Renew School, a student group, which aims to engage TNS members in issues concerning health, environment, and renewable resources. I hope to also implement my project in retail stores that are within the vicinity of greenmarkets– Kiehl’s, a body product retailer, has already shown interest.

  • Green+

    Environment, Industrial Design

    414_132_

    Green + Urban street garden lifestyle

    Green+ is done in collaboration and consultation with the Council on the Environment of NYC (CENYC).

    Green+ addresses the desire to have mini-garden and parks along a city street, while aiming to protect trees from traffic and reduce the carbon footprint of urban furniture.

    Green+ uses a combination of plant material such as soil and grass and more traditional furniture construction to create a hybrid and composite product that allows users to comfortably experience a green urban environment.

    Green+ is not only to raise awareness about Global Warming through better production processes but also to be able to use furniture as a medium to show the comfort of natural surfaces.

  • Shhh...Play with Silence

    Communication, Industrial Design

    4

    Shhh…Play with Silence is a puzzle set to improve communication among hearing and deaf or hard-of-hearing children.

    I have been advised from CoCo (Center for Opportunities, Choices & Outcomes) which is an after school program for children who needs special care. Eileen Whelan is a P.P.S Coordinator in St Francis de Sales School for the Deaf gave me information about deaf children and their lives.

    Most deaf children experience a barrier when they try to play with hearing children since they do not have an easy way to communicate. In order to break this barrier, they must be sharing, considering, and harmonizing each other.

    My thesis project is a communicative and educational puzzle set that targets 2 to 5 year olds. Through play “Shhh…play with Silence”, both deaf and hearing children can develop and understand better the alternative ways of seeing, hearing, and moving.

    Through the puzzle set “Shhh…Play with Silence”, hearing children will allow deaf or hard-of-hearing children to better understand their communication method. Children could interest about further step of learning sign language. Through the game, hearing children can understand better about deaf culture and deaf children can involve in hearing world easier.

  • Shhh...Play with Silence

    Communication, Industrial Design

    Shhh…Play with Silence is a puzzle set to improve communication among hearing and deaf or hard-of-hearing children.

    I have been advised from CoCo (Center for Opportunities, Choices & Outcomes) which is an after school program for children who needs special care. Eileen Whelan is a P.P.S Coordinator in St Francis de Sales School for the Deaf gave me information about deaf children and their lives.

    Most deaf children experience a barrier when they try to play with hearing children since they do not have an easy way to communicate. In order to break this barrier, they must be sharing, considering, and harmonizing each other.

    My thesis project is a communicative and educational puzzle set that targets 2 to 5 year olds. Through play “Shhh…play with Silence”, both deaf and hearing children can develop and understand better the alternative ways of seeing, hearing, and moving.

    Through the puzzle set “Shhh…Play with Silence”, hearing children will allow deaf or hard-of-hearing children to better understand their communication method. Children could interest about further step of learning sign language. Through the game, hearing children can understand better about deaf culture and deaf children can involve in hearing world easier.

  • lekkees: Alowing Free Play to Rule

    Education, Industrial Design

    Design_21_post_177_

    lekkees was developed in collaboration with Marcos Stafne and Miriam Kessler from the New York Hall of Science.

    Early childhood development toys and activities in institutional settings do not promote interaction among peers, lack possibility for imaginative interpretation, and full-body physical engagement.

    lekkees is a set of bendable geometric panels which connect in an endless assortment of configurations abstractly eluding to recognizable environments and objects.

    lekkees encourages more quality play by providing tools for children to visualize, imagine, and interactively build their surroundings. Allowing kids to engage in active play nurtures their social and cognitive development through the process of creative exploration

    My goal is to implement lekkees in institutional settings such as children's museums, day care centers, camps, and potentially schools.

  • BOUNCE baby sign products

    Communication, Industrial Design

    Patricia_132_

    BOUNCE reinforces communication and relationships between Deaf children and Hearing parents, which is otherwise non-existent because of language barriers.

    BOUNCE is a product of collaboration with The Lexington School for the Deaf, which has served the broader Deaf and Hard-of-Hearing Community of the New York metropolitan area since 1864.

    BOUNCE incorporates American Sign Language into children’s toys and accessories as a means to promote preverbal communication in which all children and parents can benefit as well as access.

    • BOUNCE seeks to de-stigmatize cultural deafness and provide access to its language in Mainstream culture.
    • As a marketing tool, BOUNCE is universal and benefits all children and parents.
    • As a result, Hearing parents of Deaf children who benefit the most from preverbal communication will no longer feel isolated because of it.

    NEXT STEPS

    • Establish BOUNCE as educational toy and must have for all parents.
    • Market stuffed toy/animal as an introductory product that maintains qualities and language associated with American Deaf Culture.
  • headwest

    Community, Environmental Design

    Fordesign211_177_

    headwest:

    Planning for Sustainable Urban Revival

    With guidance from Buffalo ReUse and Build it Green! NYC.

    Problem: Cities in the American Rust Belt (Buffalo, NY as a case study) have lost their vitality as a result of urban flight, suburban sprawl and the changing industrial climate of the United States. This has lead to the vacancy of homes and factories, and the deterioration of surrounding rural communities.

    Solution: headwest is a system that transforms architectural waste to create new sustainable building materials. Using abundant salvaged materials (brick, lumber and glass), a family of three architectural tiles has been designed to represent the triumphs of the past and a hope for the future

    Benefits: All materials are salvaged, manufactured and sold regionally using local labor, local resources, factories and infrastructure. The overarching intent of the project is to create sustainable, site-specific, vital industry to aid in a revival of economy and spirit.

    Next Steps: headwest is a system with the potential for infinite development. Grants, government involvement as well as prototype expansion will bring the project closer to fruition.

    For more information and images, please visit my profile blog...

  • Design21_177_

    Representatives from the INEE (Inter-agency Network for Education in Emergencies) and IRC (International Rescue Committee) both contributed to the research and development of this project.

    Because of the refugee crisis in Iraq, millions of children lack the tools to elevate their educational experience. There is a need to remedy the effects of trauma and regain a sense of identity and belonging. This project focuses on the Iraqi refugee community in Jordan.

    Grout is a puzzle/game designed to stimulate problem solving skills, encourage dialogue/communication and reestablish a sense of identity and place. The design allows the product itself to be produced using local manufacturing resources and materials.

    Grout is intended to create a ripple effect of learning and communication. This ripple effect will begin with the Iraqi refugee children and stretch to the immigrant and host families as well as the community at large.

    The next steps of this product would involve implementation in different refugee settings in need of the similar solutions. In new settings, the project would re-address issues of language, material and manufacturing processes.

    Christian John

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