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  • Transition_177_

    Plastic* aims to highlight the hazards of predatory lending practices for college-aged students who are at risk for harming their credit by virtue of not knowing enough about the industry. It serves as a counter-attack to predatory practices by implementing the same tactics to teach students rather than exploit them.

    It serves as a counter-attack to predatory practices by implementing the same tactics lenders use to exploit students, to teach them.

    Plastic* is a set of cards given out to students at the start of each year that serves as an educational tool by introducing key terminology used by creditors. The set doubles as a traditional deck of playing cards in order to act as a uniting force for students. The inks used in Plastic* react to the user’s body temperature allowing layers of information to emerge from a corresponding visual. By revealing these key ideas and making the user financially literate, Plastic* protects them from the potential pitfalls of youthful spending.

    The next steps of this project are to provide additional tools for students that will illustrate the long term effects of credit - creating a system based on Plastic* which will be funded through grants for educational products.

    Acknowledgements: This product was developed with guidance and support from the Coalition for Debtor Education.

  • lekkees: Allowing Free Play to Rule

    Education, Industrial Design

    Design-21-post_177_

    lekkees was developed in collaboration with Marcos Stafne and Miriam Kessler from the New York Hall of Science

    Early childhood development toys and activities in institutional settings do not promote interaction among peers, lack possibility for imaginative interpretation, and full-body physical engagement.

    lekkees is a set of bendable geometric panels which connect in an endless assortment of configurations abstractly eluding to recognizable environments and objects.

    lekkees encourages more quality play by providing tools for children to visualize, imagine, and interactively build their surroundings. Allowing kids to engage in active play nurtures their social and cognitive development through the process of creative exploration

    My goal is to implement lekkees in institutional settings such as children's museums, day care centers, camps, and potentially schools.

  • Safetone

    Well-being, Industrial Design

    Erin-design-21_177_

    a system that produces a distinctive sound for the hybrid car that is audible to the blind, but does not exceed standards for noise pollution set by the Transportation Department.

    The project wouldn't have been possible without help from The National Federation of the Blind.

    People who are blind aren't able to hear hybrid cars when they are passing them at 30 mph or less.

    My plan is to create an engine sound that would be projected from the electronics of the car, which alerts people of it's presence.

    People who are blind can safely cross the street, and hybrid auto manufacturers will be able to have another selling point to their cars, a distinct sound for their brand.

    I plan to project this idea at the convention that the National Federation of The Blind holds each year. I hope to work with an engineer that's affiliated with them to produce the device and to present the idea to the Transportation Department.

  • Raising awareness about global warming

    Arts & Culture, Industrial Design

    Design21_177_

    Tilted World Raising Awareness about Global Warming Time is running out!

    The background research for my project was supported by Environmental Defense, New York.

    Issue: People who live in industrial countries are not aware of the effect of global warming in their everyday lives. They knew what global warming was when asked, but they are not taking actions or not so sure of what they need to do to address this issue. Our minds are so focused on the idea of convenience that we are not conscious about how our actions are destroying our planet.

    My design solution is to create conversational installation hourglasses to raise awareness and desk top widget to educate people to take action. The hourglasses contain worldwide scenes of global warming issue. Each bulb shows scenery of the action and the consequence, before and after the problem, and the cause and effect of global warming. Desktop widget, Desktop widget is a small application, which provides users relevant information on a daily basis to fight against global warming.

  • Funcy

    Environment, Industrial Design

    Blog-image_177_

    FUNCY

    “packaging - furniture - packaging”

    NFP

    Advice and suggestions from; "CENYC", "o2nyc", and "Rainforest Relief"

    Problem

    The density of urban environments is a well established dilemma. One of the practical problems resulting from density of urban livings is the efficient disposal of waste. With the population of city-dwellers increasing, the amount of garbage produced also increases. In New York City “packaging” is 1/3 of the total garbage; discarded furniture in New York accounts for more than 200,000 tons each year, constituting a significant potion of the city’s waste.

    Solution

    FUNCY is a ready-to-ship workstation, and contributes a logical solution to waste problems by reducing packaging waste. The FUNCY packaging is not thrown away, but is turned into the accessories of the work station.

  • Transition_177_

    Plastic* aims to highlight the hazards of predatory lending practices for college-aged students who are at risk for harming their credit by virtue of not knowing enough about the industry. It serves as a counter-attack to predatory practices by implementing the same tactics to teach students rather than exploit them.

    It serves as a counter-attack to predatory practices by implementing the same tactics lenders use to exploit students, to teach them.

    Plastic* is a set of cards given out to students at the start of each year that serves as an educational tool by introducing key terminology used by creditors. The set doubles as a traditional deck of playing cards in order to act as a uniting force for students. The inks used in Plastic* react to the user’s body temperature allowing layers of information to emerge from a corresponding visual. By revealing these key ideas and making the user financially literate, Plastic* protects them from the potential pitfalls of youthful spending.

    The next steps of this project are to provide additional tools for students that will illustrate the long term effects of credit - creating a system based on Plastic* which will be funded through grants for educational products.

  • ShareStation

    Communication, Industrial Design

    Best_177_

    SHARESTATION: share work space --> generate interaction --> improve communication

    ISSUE: There is a high rate of suicide among Asian American teens. Family pressure and conflict is one of the main causes among this group.

    NFP ADVISOR: Kim To from Coalition for Asian American Children and Family. The CACF greatly supported my development by providing valuable and efficient data, along with honest feedbacks from each review.

    DESIGN SOLUTION: ShareStation is a workstation desk that generates intergenerational interaction for better communication and understanding between parents and children. The form of the table puts parent and child together in a shared working space and minimizes the physical gap between the two. Storage components in between the two users are also meant to be shared, featuring transparency from both side and could be rotated 360 degree.

    INTENDED BENEFITS: This desk creates a sharing space for the Asian family to improve their relationship through interaction. A strong family bond will help Asian American teens to work through their frustrations.

    NEXT STEP: After I finish up my final piece (prototype), my next step would be to find a business partnership, which the person/people would financially support me to realize my design and to sell the product to possible retailers.

  • Safe Voice

    Aid, Industrial Design

    21_177_

    Safe Voice: Protecting children from burn injuries using sound and light technology

    Issue and Problem

    Most children in the home express a natural and normal curiosity about objects that can cause burn injuries such as ovens, electricity and hot water. Every year, many children are treated and die in hospital emergency rooms.

    NFP : People's Burn Foundation

    The mission of the People's Burn Foundation is to provide advocacy services to burn survivors and loved ones, and to educate our youth and communities with effective burn prevention programs.

    Solution

    Safe Voice is an everyday bracelet for children that uses the parent's voice and a light emitting technology to warn the child about burn injuries when they get close to dangerous objects.

    Intended benefit

    Safe Voice will play the role of parents when the child is in danger, I hope to decrease the number of burn injury accidents.

    Next step

    Save Voice will not only protect child in the home. It should be able to futher protect children outside of the home while serving as a fashion item.

  • Solari

    Well-being, Environmental Design

    Design211_177_

    Solari: access to a sustainable food system at The New School

    I am working with students and faculty who are advocating for a sustainable food system at The New School. I’ve consulted with Skidmore Owings Merrill Architects, an architectural firm working on the design of the New Building for TNS, where I plan to impalement my project.

    My goal is to create school resources/opportunities that will make healthy eating more accessible on campus, while serving as a communal outlet for education about local food from the Green Market, water consumption, and renewable energy.

    Solari is made up of two carts, one for transporting food from the Union Square Green Market and the other for vending food and juice on school campus. Solari makes nutritious food that’s been locally grown available to students removed from options for leading a healthy and environmentally conscious lifestyle while at school.

    Next step is to test my prototype at one of the Earth Week events hosted by Renew School, a student group, which aims to engage TNS members in issues concerning health, environment, and renewable resources. I hope to also implement my project in retail stores that are within the vicinity of greenmarkets– Kiehl’s, a body product retailer, has already shown interest.

  • Green+

    Environment, Industrial Design

    414_132_

    Green + Urban street garden lifestyle

    Green+ is done in collaboration and consultation with the Council on the Environment of NYC (CENYC).

    Green+ addresses the desire to have mini-garden and parks along a city street, while aiming to protect trees from traffic and reduce the carbon footprint of urban furniture.

    Green+ uses a combination of plant material such as soil and grass and more traditional furniture construction to create a hybrid and composite product that allows users to comfortably experience a green urban environment.

    Green+ is not only to raise awareness about Global Warming through better production processes but also to be able to use furniture as a medium to show the comfort of natural surfaces.

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