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  • Goonj2_177_

    Short feature originally written for June 21 2008.

    Turning one person’s waste into another person’s resource, the magnificent GOONJ project is setting a truly sustainable mindset in the heart of the Indian capital New Delhi.

    Taking the idea of recycling would be waste to a whole new level, the GOONJ project has become well established as a distribution network able to reach the poorest areas of India.

    Founded in 1998 by Ashoka Fellow Anshu Gupta, the GOONJ project collects unused clothing from all over India to then recycle the materials to provide clothes, sanitary and many other basic amenities to people living in poorer communities across the country.

    The 300+ volunteers and mass participation of housewives, professionals, schools, colleges, corporates, exporters, hotels and hospitals behind the recycling and distribution center help to send out over 20,000 kgs of recycled waste materials every single month! A vast network of more than 100 grassroots agencies is also helping GOONJ reach parts of 20 states of India.

    Recently declared Indian NGO of the Year, GOONJ has also won the prestigious Development Market place award from the World Bank on making a sanitary napkin out of waste cloth. The Global Oneness Project recently published a short documentary film about the GOONJ project, which wonderfully captures the essence of this inspirational and highly sustainable initiative.

  • What Is The Future Of Design? (Hint: it’s not the web)

    Communication, Communication Design

    Read the original post here:

    What’s the future of design you ask? Taking game design concepts and ideas, and applying it to all other areas of design, from products to websites, to make experiences more engaging, addictive, and visceral.

    This week USA Today’s Mike Snider wrote an article: “Social sites help casual games reach the next level” where he talked about the ready-to-boom casual games marketed. He quoted me in the article, and here’s an excerpt of that:

    The reach of online casual games is already impressive: One-third of people ages 6 to 44 have played them, according to market tracker The NPD Group. Globally, casual games on PCs, game systems and handhelds, played online and off, generate about $2.25 billion annually, according to the Casual Games Association.

    Two popular existing networks, Zynga and Social Gaming Network, have begun adding their games as applications on social networks. More such combinations are on the way, because the revenue potential from advertising, subscriptions and virtual items “is enormous,” says Ross Popoff-Walker, a researcher for Forrester Research. “It’s a huge audience, (and) there are a lot of different experiments on the Web taking on elements of gaming and the traditional social network.”

    This is only the tip of the iceberg, or in this case, glacier.

    A year ago I ghostwrote a Forrester report with Kerry Bodine called “Desirable Online Experiences” that argued as consumers spend more and more time online ...

  • options of leisure

    Communication, Communication Design


    All people have a basic human right to leisure activities that are in harmony with the norms and social values of their compatriots. All governments are obliged to recognise and protect this right of its citizens.

  • glam

    Communication, Communication Design


    Acid attacks are a violent phenomena that primarily occur in Afganistan, India, Bangladesh, Pakistan, and other Asian countries. Perpetrators of these attacks throw acid at their victims (usually at their faces), burning them. Jordan Swanson states that sulfuric acid when thrown on a human body, causes skin tissue to melt, often exposing bones below the flesh, sometimes even dissolving the bones. The consequences of these attacks include permanent scarring of the face and body as well as potential blindness. Acid attacks are sometimes referred to as vitriolage. Eighty percent of all acid attack victims are female; and almost 40% are under 18 years of age.

  • People aren't products

    Communication, Communication Design


    Human trafficking is a multi-dimensional threat: it deprives people of their human rights and freedoms, it is a global health risk, and it fuels the growth of organized crime.

  • old enough to bleed?

    Well-being, Communication Design


    Annually, about 600,000 to 800,000 people -- mostly women and children -- are forced, defrauded or coerced into labor or sexual exploitation.

  • This idea was directly generated from Matthias Merkel Hess' posting on EcoArtBlog, "Getting Dirty at the Hammer." In it he mentions that the panel discussion (featuring Steve Badgett/SimpArch, Amy Franceschini/Futurefarmers and Nance Klehm) discussed the role of the gallery for artists who work in communities on a project basis. Amy Franceschini stated something about (in Matthias' words) "Franceschini said the gallery can be used as a testing ground and that failure is possible without hurting anyone."

    Last night I was trying to figure out how on earth I would store the 100+ plots for the "Seeding the City. Along the walls would be images of the plots in place. I can even create a little string based network of the plot spaces in the gallery. I LOVE THIS IDEA! So now I have to either find a gallery that would be up for this for the entire 3-5 month project timeline (at least it is summer!) or get a Swing Space from LMCC. If you have a gallery & are interested, be sure to contact me!

    *re-posted from

  • Getting action

    Arts & Culture


    I have been working on a project called "Insert __ Here" which is a global project inspiring local thinking. The tagline is "rethink your neighborhood." In the face of climate change this project seeks to encourage people to think about, identify and hopefully take action in their own neighborhood - from simple things like getting recycling bins in place, or motion sensors for lights to bigger actions like solar panels & community gardens.

    One aspect of the project is to photograph your "requested remediation" and upload the image to flickr. From there I am asking designers/artists/illustrators to participate by imagining the remediations. I am seeking creative, stylized interesting interpretations from a worldwide team.

    I have had a lot of designers say that they loved the project idea and they want to participate, but then they don't. How can I motivate people?

    I thought that if I could get some really interesting works up there it would motivate others, so I am paying for a few of the remediations. Since I am an artist and this is not currently a funded project, its not realistic to continue to do this.

    Here is the project site: Insert __ Here And the flickr group: Insert __ Here Flickr Group

    The latest idea is to run a competition that would happen as follows: -The remediation which by the end of December of 2008 has the most "favorites" wins $300 -A random drawing of two of the remediations will each win $100 So, the more ...

  • Water

    Well-being, Communication Design


    40 percent of the world does not have clean drinking water. Water is a basic need to sustain life. This poster is to show the desperate need to get water to everyone who needs it.

  • Sex Trade

    Well-being, Communication Design


    This poster is to show the greed and danger involved when young girls are treated like commodities in the sex trade.

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