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  • Goal01_on_132_

    another question...

    why so few enteries for the Millenium Promise Competition?!

    Hope you've used your vote!

  • 250px-newsnight_scotland_3_177_

    Ears pricked when i heard the mention of - wait for it - the UN Millenium Summit and the 8 UN Millenium Development Goals, being introduced on Newsnight about half an hour ago.

    Having spent many hours stewing over the brief for the Millenium Promise Competition on this here site and researching into the cause I couldn't help but listen intently to the piece.

    For those of you unacquainted with Scottish media, Newsnight Scotland, that replaces the final 20 minutes of the london-centric Newsnight for Scottish viewers, is a BBC news analysis prgoramme in which, through ruthless interviewing styles, viewers can learn more about current issues within the country as well as international affairs relating to devolved Scotland.

    Don't let the diminutive size of this land fool you. These people love their politics - well, not so much the voting part. Small it might be but, as with countless other small nations, patriotism runs high and with nationalists now in power some consider we have triggered a chain of events that will lead to independance from the UK.

    Small nations love to feel important. Its understandable. The G8 Summit in Gleneagles has affirmed this and rightfully so. The Scottish people cling to this as anything that panders to this need - kind of like England's determination that it has a world class football side becuase of its World Cup victory in 1966. Nine out of ten of the Scottish National Party's core support will, when debating the Union (with England that is) w...

  • i pod this i pod that

    Arts & Culture, Industrial Design

    Can someone please explain to me the craze associated with creating gadgets that start with i? Everywhere I turn I find myself stumbling over "soon to be in landfills " gadgets that are somehow associated with the i pod. Most of the designs are so uncompelling and lack any sence of design aesthetic and thought.

  • Goonj2_177_

    Short feature originally written for Inhabitat.com: June 21 2008.

    Turning one person’s waste into another person’s resource, the magnificent GOONJ project is setting a truly sustainable mindset in the heart of the Indian capital New Delhi.

    Taking the idea of recycling would be waste to a whole new level, the GOONJ project has become well established as a distribution network able to reach the poorest areas of India.

    Founded in 1998 by Ashoka Fellow Anshu Gupta, the GOONJ project collects unused clothing from all over India to then recycle the materials to provide clothes, sanitary and many other basic amenities to people living in poorer communities across the country.

    The 300+ volunteers and mass participation of housewives, professionals, schools, colleges, corporates, exporters, hotels and hospitals behind the recycling and distribution center help to send out over 20,000 kgs of recycled waste materials every single month! A vast network of more than 100 grassroots agencies is also helping GOONJ reach parts of 20 states of India.

    Recently declared Indian NGO of the Year, GOONJ has also won the prestigious Development Market place award from the World Bank on making a sanitary napkin out of waste cloth. The Global Oneness Project recently published a short documentary film about the GOONJ project, which wonderfully captures the essence of this inspirational and highly sustainable initiative.

  • What Is The Future Of Design? (Hint: it’s not the web)

    Communication, Communication Design

    Read the original post here:

    What’s the future of design you ask? Taking game design concepts and ideas, and applying it to all other areas of design, from products to websites, to make experiences more engaging, addictive, and visceral.

    This week USA Today’s Mike Snider wrote an article: “Social sites help casual games reach the next level” where he talked about the ready-to-boom casual games marketed. He quoted me in the article, and here’s an excerpt of that:

    The reach of online casual games is already impressive: One-third of people ages 6 to 44 have played them, according to market tracker The NPD Group. Globally, casual games on PCs, game systems and handhelds, played online and off, generate about $2.25 billion annually, according to the Casual Games Association.

    Two popular existing networks, Zynga and Social Gaming Network, have begun adding their games as applications on social networks. More such combinations are on the way, because the revenue potential from advertising, subscriptions and virtual items “is enormous,” says Ross Popoff-Walker, a researcher for Forrester Research. “It’s a huge audience, (and) there are a lot of different experiments on the Web taking on elements of gaming and the traditional social network.”

    This is only the tip of the iceberg, or in this case, glacier.

    A year ago I ghostwrote a Forrester report with Kerry Bodine called “Desirable Online Experiences” that argued as consumers spend more and more time online ...

  • options of leisure

    Communication, Communication Design

    Sunburn_132_

    All people have a basic human right to leisure activities that are in harmony with the norms and social values of their compatriots. All governments are obliged to recognise and protect this right of its citizens.

  • glam

    Communication, Communication Design

    Acid2_132_

    Acid attacks are a violent phenomena that primarily occur in Afganistan, India, Bangladesh, Pakistan, and other Asian countries. Perpetrators of these attacks throw acid at their victims (usually at their faces), burning them. Jordan Swanson states that sulfuric acid when thrown on a human body, causes skin tissue to melt, often exposing bones below the flesh, sometimes even dissolving the bones. The consequences of these attacks include permanent scarring of the face and body as well as potential blindness. Acid attacks are sometimes referred to as vitriolage. Eighty percent of all acid attack victims are female; and almost 40% are under 18 years of age.

  • People aren't products

    Communication, Communication Design

    Pap_132_

    Human trafficking is a multi-dimensional threat: it deprives people of their human rights and freedoms, it is a global health risk, and it fuels the growth of organized crime.

  • old enough to bleed?

    Well-being, Communication Design

    Greed_132_

    Annually, about 600,000 to 800,000 people -- mostly women and children -- are forced, defrauded or coerced into labor or sexual exploitation.

  • This idea was directly generated from Matthias Merkel Hess' posting on EcoArtBlog, "Getting Dirty at the Hammer." In it he mentions that the panel discussion (featuring Steve Badgett/SimpArch, Amy Franceschini/Futurefarmers and Nance Klehm) discussed the role of the gallery for artists who work in communities on a project basis. Amy Franceschini stated something about (in Matthias' words) "Franceschini said the gallery can be used as a testing ground and that failure is possible without hurting anyone."

    Last night I was trying to figure out how on earth I would store the 100+ plots for the "Seeding the City. Along the walls would be images of the plots in place. I can even create a little string based network of the plot spaces in the gallery. I LOVE THIS IDEA! So now I have to either find a gallery that would be up for this for the entire 3-5 month project timeline (at least it is summer!) or get a Swing Space from LMCC. If you have a gallery & are interested, be sure to contact me!

    *re-posted from evemosher.com

    ...

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