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  • The Reward of a Global Challenge

    Community, Communication Design

    After reading "Challenges and Rewards" by Adam McCulloch I am reminded of the intricate and complex relationship between social needs and wants so well portrayed in Sid Myers Civilization, especially as it pertains to real life political events, that it makes me wonder why politicians are not required to first reach space in a game of Civ or attain equilibrium in a Sim City prior to being handed the keys to the office.

    Nevertheless, the secret of the inherent success of violent over non-violent games is not one of availability, but one of vulnerability. As with other industries, the prevalent and most successful marketing paradigm in gaming is to exploit the greatest human vulnerability ever - instant gratification. Again, the question here is not whether or not a non-violent experience can be profitable, but whether we are willing to admit that commercial gaming for all intents and purposes exploits the addictive aspects of human nature, and whether it is possible to even regulate such a market.

    However, once we start raising such concerns, very soon we arrive at other questions about our society that are much more personal, habits more difficult to recognize and break due to one thing - our fundamental and involuntary consumption of the lifestyle we are surrounded with from birth.

    Greed and ego are at the core of human conflict. How can we judge a child whose trigger happy reflex subconsciously explores a domain that we all create, consciously or not. Pe...

  • Drawing from Development

    Communication

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    Hello everyone, this is my first post on this site.....and I'm not even sure if I'm in the right section- so apologies for that.

    At the moment we are putting together a series of workshops titled :

    'Drawing from Development' - Communicating complex issues of development through graphics and drawing

    The workshops are designed to help architecture undergrads who are specialising in development at Oxford Brookes University to effectively communicate their ideas/designs of/on development

    ...What I wanted to know is this, does anyone know of any excellent examples of visual representation of ideas and circumstances (i.e vulnerability) through graphics, drawings, video etc?....or effective graphics of architectural/ design ideas....such as the drawings of Diller and Scofidio

    .....many thanks guys

    Mick

    http://www.brookes.ac.uk/schools/be/cendep/index.html http://www.asf-uk.org/home.htm

  • Bk_lr_2

    Hi everyone,

    Scott Kelby, renowned Photoshop guru and photographer is giving the full price of his new Lightroom 2 book to help build an orphanage in Kenya.

    Read his post: Help Build an Orphanage in Kenya and Get a Signed Copy of My New Lightroom 2 Book

    If you buy today - August 25th, 2008 - 100% of the proceeds goes to this cause.

    Lightroom 2 is also an excellent design tool and Kelby always offers tremendous insight into these programs that he knows inside and out.

    Cheers! JP

  • Peace2_132_

    THE EVIL CONTROL THE PEACE NOW IN THIS WORL

  • new design

    Arts & Culture, Fashion Design

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    new design for boss

  • enviornment

    Environment, Environmental Design

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    lightning in winter

  • i in home

    Arts & Culture, Fashion Design

    1_377584074l_432x432__177_

    new look in home

  • Valparaiso Design Week

    Education, Industrial Design

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    Event title: Valparaiso Zona Diseño (Valparaiso Design Week) 2008 Web site link: www.valparaisozonadiseno.cl Date / Deadline: october 30th to 4th november 2008

    Description:

    The event will take place on october / november 2008, in the city of Valparaiso, Chile (Unesco World Heritage place). The "Valparaiso Zona Diseño" happens once a year (this is the 6th version) in october and is an exposition of design and an international seminar for designers and SME's, which is organized by six schools of design that teach design in Valparaiso.

  • Cosos y Cosas

    Community, Communication Design

    link name

  • Mutuos

    Community, Industrial Design

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    "Mutuo es aquello que nos pertenece, lo que nos hace comunes, aun en propia personalidad.  Es mutuo ese lazo que, sin ser visto, nos conduce allá a donde vamos.   Lo es ese órgano que adaptamos a los cuerpos para que se interrelacionen y, en su engarce, dirijan sus fuerzas por un mismo motivo, para un mismo objetivo.    Es el mutuo con el que vamos a tratar: el producto de haber dotado al plano de un órgano que favorece la práctica de sus inquietudes más imaginativas.
    
          Técnicamente definiremos al Mutuo como el elemento que se adapta a los cuerpos con los que se quiere realizar un acoplamiento que puede ser definitivo o bien reversible y mutante. Es un elemento, un órgano, que prescinde de sexos: en realidad, una guía que porta y conduce los puntos a su encuentro, siendo que son transmisores de fuerzas en libertad de opción direccional. El Mutuo es el punto a través del cual transcurren las fuerzas direccionadas de cuerpos dispares en su acoplamiento." (en "Mutuos"- 2004)
    

    .

    "Obtuvimos la herramienta que nos permite la obra secuencial que recrea relación de planos en el espacio, dadas sus prestaciones como dispositivo: permite la inferencia de un plano en otro para conjugar con él formando otra unidad aún manteniendo su independencia al ser direccionable, dimensionando el conjunto en cuando se orienta diferente un plano de otro de los conjuntados. Un ejercicio de graduaciones que no ceja en cualquiera de sus desarrollo...

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