I am happy to be a new member of this site and plan to participate in any appropriate way possible. I have had an eclectic work history and want to explore new options in design and human resources and human ecology.
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Education, Communication Design
Last June, I spent 4 weeks in Hale County, Alabama with Project M, an intensive summer program designed to inspire designers to show that their work can have a positive and significant impact on society.
After going through the M experience, I’ve realized it’s important that talented designers continue to have the opportunity to attend Project M. Proceeds will go directly to helping other designers like myself attend Project M.
To donate and help me pay it forward, please visit: www.designthatcares.com
Posted August 29, 2008
By Arvi Raquel-Santos
Poverty, Environmental Design
BROTHERS AFRICAINS AND AFRICANS SYMPATHISANS AND ALL WHO ARE INTERSTED TO REBUILD AFRICA IN ASSISTING THIS PEOPLE AND TO DO ALL IN YOUR COMPENTENCE TO MOVE THIS PEOPLE FROM POVERTY AND ALL SICKNESS IT GOT. COMIN TO THE HELP FROM THIS BLOG ALL YOU WILL NEED TO HELP TO CONTACT WE ARE THERE AND STANDING BY FOR OUR PEOPLE AND OTHERS TO BE DEVELOPED. THIS IS BY ATHANASE LUKIKEBA MAMPUYA One of UN's independent Consulting working in assisting NGOs and SMALL ENTERPRISES to be developed. thank you for your assistance! If you have information any thing could help the Africa Continent to be involved, try to contact us for more and more we can do together. TOGETHER ONE SO! Athanase Lukikeba Mampuya
Posted August 28, 2008
By LUKIKEBA MAMPUYA ATHANASE
Arts & Culture, Industrial DesignVotes (2)
reading about design in nature, i found these words "less is more" as the philosophy of nature in many articals and books. but my studing makes me think that they all looking to nature from one point of view. i am agree that this philosophy is correct in many cases, but there also other philosophies in nature according to the situation and environmental conditions which control the functional performance of any creature.
so is there anyone who can help ne clearing this point?
Posted August 28, 2008
Arts & Culture, Audio/Visual Design
Urban Fiber Flotsam at Conflux 2008 will take place over the course of several days as an exploration of the way that ‘free floating flotsam’ drifts on the streets and sidewalks of NYC. Collected materials might include unanchored litter, random street debris, historical documents, loose vegetation, lost personal artifacts, textile relics, and culinary ingredients – all gathered and spun by the artist into a single fiber that will unify the disparate nature of these mapping threads.
On the final day of the project (in the public gardens near Conflux/HQ), the artist will create a crochet fiber piece out of spun and knotted ‘flotsam’ created during her psycho-geographic harvest in lower Manhattan.
This proposed journey is scheduled to include the following locales: Ellis Island Museum, the ferry from Ellis Island to Battery Park, the NY Stock Exchange, World Trade Center Site Viewing Area, City Hall Park, Chinatown (textile garment region), Canal Street, Little Italy, The Sunshine Hotel (241 Bowery), the New Museum of Contemporary Art (cafe/lobby), Washington Square Park, and the Center for Architecture/Conflux HQ.
Bouwerij, the old Dutch word for ‘farm’ (today, ‘bowery’), makes reference to ways that art farming or ‘harvesting’ might occur in urban zones beyond the usual contemporary greening strategies. In the same way that fiber and vegetation is integrally woven into the lives of dwellers in rural regions, Urban Fiber Flotsam will be a means to expl...
Posted August 27, 2008
By Abigail Doan
Peace, Communication Design
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Posted August 27, 2008
By Emily Miller
Sports 4 Kids-- a nonprofit organization dedicated to improving the health and well-being of children by increasing opportunities for physical activity and safe, meaningful play--needs your help.
We've entered one of our programs, Great Recess for Healthy Kids, in the American Express Members Project. The top 25 programs (determined by users' votes) share $2.5 million in funding from Amex.
Needless to say, this would be a huge benefit to our organization, as well as great exposure for our organization and our programs.
We really believe in Great Recess. Recess should be a fun and active part of every child¹s school day. For many kids in low-income neighborhoods, that¹s not the case. Recess has become chaotic and unsafe, leading most kids to stand on the sidelines.
Our idea is to place a trained adult on school playgrounds where they teach kids how to play cooperatively with each other, transforming recess into the most active time of the day for all kids. This project would expand a successful, proven program to 27 cities across America.
This project has the potential to impact 250,000 children every day. The result will be more physically-active, engaged children who return to class ready to learn. This project will also impact 650 young adults who are hired and trained to be full-time leaders of play and physical activity at low-income schools in their own communities.
You can find our program page on the Members Project here:
Posted August 26, 2008
Well-being, Industrial Design
Wheelly: a new image, a new way to be called and looked to, a shelter, a cart. Using a wheel as a CITY LANGUAGE, we planned a 150cm x ~40cm cart to pass every door and to become a STATUS SYMBOL: as the businessman is the one with the overnight bag; the homeless will be the one with the colored wheel, no more a begger. Based on the ROLLER BEARING TECNOLOGY, Wheelly is made with rubber, aluminium and pressed paper rollers to be 100% RECYCLABLE. The internal frame is designed with a sequence of holes to hang a 250 lt cloth bag and daily stuff. Thanks to two folding polyester resin tents the cart become a PROTECTED AND INTIMATE shelter with an insulated sleeping space and a collecting one. Closure is allowed on one side, where a rubber disc painted with logos is connected to the tent, by the structure and on the other side by using the big bag to lock the tent down. LOGOS makes the cart to be less expensive or free and the opportunity TO BRING MESSAGES. Wheelly is designed to COLONIZE AND LIVE ALL URBAN REALITY on its own or connected to other identities to create multible living shelter and unexpected colored allocations.
Posted August 26, 2008
By Paolo Emilio Bellisario
Community, Communication Design
After reading "Challenges and Rewards" by Adam McCulloch I am reminded of the intricate and complex relationship between social needs and wants so well portrayed in Sid Myers Civilization, especially as it pertains to real life political events, that it makes me wonder why politicians are not required to first reach space in a game of Civ or attain equilibrium in a Sim City prior to being handed the keys to the office.
Nevertheless, the secret of the inherent success of violent over non-violent games is not one of availability, but one of vulnerability. As with other industries, the prevalent and most successful marketing paradigm in gaming is to exploit the greatest human vulnerability ever - instant gratification. Again, the question here is not whether or not a non-violent experience can be profitable, but whether we are willing to admit that commercial gaming for all intents and purposes exploits the addictive aspects of human nature, and whether it is possible to even regulate such a market.
However, once we start raising such concerns, very soon we arrive at other questions about our society that are much more personal, habits more difficult to recognize and break due to one thing - our fundamental and involuntary consumption of the lifestyle we are surrounded with from birth.
Greed and ego are at the core of human conflict. How can we judge a child whose trigger happy reflex subconsciously explores a domain that we all create, consciously or not. Pe...
Posted August 25, 2008
By Daniel Volkovich
Hello everyone, this is my first post on this site.....and I'm not even sure if I'm in the right section- so apologies for that.
At the moment we are putting together a series of workshops titled :
'Drawing from Development' - Communicating complex issues of development through graphics and drawing
The workshops are designed to help architecture undergrads who are specialising in development at Oxford Brookes University to effectively communicate their ideas/designs of/on development
...What I wanted to know is this, does anyone know of any excellent examples of visual representation of ideas and circumstances (i.e vulnerability) through graphics, drawings, video etc?....or effective graphics of architectural/ design ideas....such as the drawings of Diller and Scofidio
.....many thanks guys
Posted August 25, 2008
By Mick Scott