Game Changers

Competition Details

The Good 50* Rules of Play

by Brock Hart
Co-authors: James Bisch, Anna Fleet, Lesley Richardson, Joan Ang, Delaney Swanson, Kelly Legault, Brenton Schmidt

Have you ever paid a parking meter that was about to expire?

Were you rude to that poor telemarketer who called when you were in the middle of dinner last night?

Does living on just $5 a day for an entire week sound like a challenge? How about making something useful entirely out of trash?

When is the last time you watched the sun rise? Climbed a tree? Danced in the dark? Or asked an elderly relative to tell you about “the good ol’ days”?

Have you ever given yourself a birthday gift? Prepared an entire meal of foods that you’ve never eaten before? Or went on a spontaneous vacation?

Why not?

Welcome to the Good 50, a game that reacquaints us with positive behaviours and challenges. You know, the ones we always impart on others; but rarely practice in our own lives. The card game’s aim: to force us to rethink our relationships with perfect strangers that we pass on the street every day, our closest friends, most cherished family members, our community, the world around us and even ourselves.

Each card in the Good 50 deck is printed with ecologically responsible printing methods and materials, and imparts a positive challenge on the player who draws it—based on one of the following five categories:

1. Good things for others
2. Good things for tomorrow
3. Good things for you
4. Good things that inspire
5. Good things that teach

As each player acts out the challenge, they will come to understand that positive change begins with a single person. Card decks can be completed by one player or split up by a group of players. The first player to complete all their Good 50 cards is technically the winner. But you already know that winning in the competitive sense is not the real prize here—it’s the moral accomplishment that’s gained during the process, and the powerful life lessons and experiences you’ll take away. The game can even be taken online, where people from all over the world can share their experiences, post photographs, and create their own Good 50 challenges. And of course, you can reuse the game by passing it onto friends.

You can easily lose an entire week, six months, or year in the Good 50—but hey, you’ll be making the world a better place in the process.