Game Changers

Competition Details


by Christy Lewis
Co-authors: Oriana Kamber, Devynn Patterson, Joseph Dylik, Seonghim Shim


Build-It! sets out to accomplish the goal of increasing imaginative thinking in kids. Because of video games, kids no longer need to pick up a stick and think "this is a sword", because they can turn on their TV and actually have a sword. How will this affect the future of creative design? How is imaginative thinking learned? Build-It is the solution to this problem.